Bradley has been a concept artist and lead in games and entertainment for over 20 years. His contribution guides initial visual development — from sketches, pipe-dream brainstorming conversations, and pitch creation to design collaboration and sustainable art production.
His experience ranges across several styles and genres within small innovative and independent projects and the largest multinational AAA FPS franchises, such as Halo, Call of Duty, Doom, Left 4 Dead, Crimson Alliance, Age of Booty, Tabula Rasa, and many others.
In addition, Bradley has been involved in other projects, including VR, event space design, educational titles, and guest appearances within media-oriented classrooms and lecture panels.